Déjà un patch pour Supreme Commander

Déjà un patch pour Supreme Commander

Dans Actu , par SKe le 23 février 2007 à 21h52

Supreme Commander est disponible dans nos magasins que depuis ce matin, et pourtant, un patch vient déjà d'être mis en ligne par les développeurs. Cette mise à jour corrige notament un grands nombre de bugs, elle améliore également le rendu de quelques effets graphiques ainsi que de certaines animations. De plus, THQ annonce un équilibrage de quelques unités, une bonne nouvelle donc pour cet excellent jeu de stratégie, je vous invite d'ailleurs à lire notre test, si ce n'est déjà fait. Télécharger le patch 1.0.3217 pour Supreme Commander (20.6 Mo) Pour plus de détail sur cette mise à jour, voici la liste complète des corrections apporté par celle ci : Corrections Support for Direct2Drive download version enabled. Several color, prop, texture, normal map and effects adjustments throughout the game. Several animation and animation speed adjustments throughout the game. Note that Build 3217 does not include an update to GPGnet. Current GPGnet version is 1.5.52. Add open/close slot functionality. Fix observer button appearing/disappearing. Chat history should now only display the senders name on the first line of every message. Fixed an issue with the chat window that was making the allies and all buttons function incorrectly. Pausing the game then opening and closing a menu that pauses the game will no longer unpause the game. It will remain paused until the user unpauses. Game no longer hangs when minimizing during a non-interactive sequence. Rules for reclaiming building have changed significantly, reducing a possible game exploit. Minimalist UI: A much lower footprint UI has been added in game. This UI takes up much less real estate. To activate the UI you press + . Selection Bars: Several changes were made to the selection bars' sizes and center points to more accurately highlight the selected unit. Prebuilt Units: This new skirmish option provides the user(s) and any additional AIs with 4 mass extractors, 4 power generators, and 1 land factory at the beginning of the match. Updated chat/console window: Several changes to the console and in-game chat window improve the visual appearance and also allow it to be moved around the screen. Numerous localization changes and fixes for the world wide releases of Supreme Commander ACU Death Nuke damage reduced. Commander Overcharge damage reduced when used against other Commanders. Damage towards non-Commander units (Sub-Commanders included) will remain the same. Sub-Commanders are no longer reclaimable. UEF T3 Gunship economy cost increased, damage decreased. UEF Commander Shoulder Pod movement speed reduced slightly. T1 and T2 Sonar now have a minimum build distance from shore. T2 Artillery power adjacency bonus corrected and is now consistent across factions. UEF T2 Power Generator's adjacency bonus has been corrected to be consistent with the other factions' T2 Power Generators. Cybran T2 Point Defense beam changes to fix a bug, will have minimal balance impact. A number of economy exploits have been fixed.

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A propos de...

Supreme Commander

Supreme Commander - PC
Support
Genre
STR
Date de sortie
23 février 2007 - France
Développé par
Gas Powered Games
Edité par
THQ
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