C&C 3 : un patch de Tibérium

C&C 3 : un patch de Tibérium
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Suivant le patch 1.05, le patch 1.06 arrive pour le dernier opus de Command & Conquer. Les guerres de Xavièrtiberium c'est moche. Pour rémedier à ça (et aux quelques bugs présents), ce nouveau patch de 149 Mo doit être installé. Et voici même une liste en anglais des changements apportés. Tracking Disconnects - Changed the way that disconnects are reported. Now, whenever the game detects that a disconnect has occurred in a 1v1 match, both players are awarded a disconnect stat -- neither player is given a win or loss stat. Exploits - Fixed an exploit that caused any unit or structure to become invincible if force-fired upon by a Mammoth Tank that had been upgraded with Rail Guns. Other Bugs - Fixed a bug that caused the Nod Cloaking Field power to deduct up to 6,000 credits from the Operations Center. The power now correctly deducts 3,000 credits - Fixed a bug that allowed players in the online lobbies to /tell and /invite users that had marked them to be ignored. - Players can no longer send /tell messages to other players as observers during a multiplayer match. - Fixed a hang that occurred when users typed /friend or /invite without a corresponding name. Et là, j'aimerais trouver une phrase de clôture qui pèche bien. Damned. Télécharger le patch.
17 juillet 2007 à 16h57

Par Jivé

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